Reply to Re: bug with touch
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That sounds fishy. Definitely not intended though.
I can't seem to replicate this bug. They do say "frozen" and they do continue to jump though. Maybe it has something to do with your fish? did you modify or use any other fish than the fish1.c script in the original game?
The best you can do for this is to go into dam-iorb.c where it spawns frozen and make a condition based on the fish's sequence. Luckily we checked the sequence earlier to see if the target was a fireplace. This should work.
if (&isfire != 434)
{
//freezing targets if they are still alive
&frozen = &missile_target;
freeze(&missile_target);
spawn("frozen");
}
I can't seem to replicate this bug. They do say "frozen" and they do continue to jump though. Maybe it has something to do with your fish? did you modify or use any other fish than the fish1.c script in the original game?
The best you can do for this is to go into dam-iorb.c where it spawns frozen and make a condition based on the fish's sequence. Luckily we checked the sequence earlier to see if the target was a fireplace. This should work.
if (&isfire != 434)
{
//freezing targets if they are still alive
&frozen = &missile_target;
freeze(&missile_target);
spawn("frozen");
}