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August 6th 2008, 06:07 PM
farmer.gif
Beuc
Peasant He/Him France
 
Thanks again Sparrowhawk!

(I'm still working on the DFArc2.1 issues)

I just updated the Windows versions - I modified my autobuilder so it can easily generate .exe too So Dinkedit colors should be fixed now.

I notice too that Alt+... doesn't seem to work. I'll have a look.

Warp fades are a special case of fade_down() and behave differently indeed; in Dan's 1.08, it's different in truecolor (full fade) and non-truecolor (5 first frames only, as in 1.07). At a point one of my computers (the one with a low-end graphic card) was displaying Dan's fades very SLOWly, so using quick fades as in non-truecolor mode made sense.
However today I cannot reproduce the problem anymore, so maybe that doesn't make so much sense anymore
Do you remember which color mode you test?

The text is slightly different too, eagle eye Dink uses Arial as the default font, but this is a Microsoft font which I'm not allowed to redistribute because they don't allow it, and it isn't present in GNU/Linux distros for the same reason. So, I chose another font called "Liberation Sans" which is designed to have exactly the same metrics as Arial, so I could be sure there wouldn't be different line wrapping / hidden text / etc: text sprites still have exactly the same size. This isn't exactly the same shape as before, but at the same time this allows FreeDink to have the same look on all platforms.