Reply to Re: Debug Message
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Ah, I see what your problem was now... For some reason I was thinking the screen is 400x620, obviously that should be the other way around.
In case you had to move him, there's also a command to put Dink behind the status bar:
dink_can_walk_off_screen(1);
There's also an annoying bug in the script, which is prevalent in far too many dmods... After the map change, there's a wait(500) before Dink gets frozen- This means the player can walk around while the screen is black, potentially screwing stuff up.
In case you had to move him, there's also a command to put Dink behind the status bar:
dink_can_walk_off_screen(1);
There's also an annoying bug in the script, which is prevalent in far too many dmods... After the map change, there's a wait(500) before Dink gets frozen- This means the player can walk around while the screen is black, potentially screwing stuff up.








