Reply to Re: Different topic - having to do with menu in Dink
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Don't use stop_entire_game(0), it resets automatically after the choice statement is finished. There's also some bug that happens if it's set to 0, something to do with sprites.
The annoying thing about stop_entire_game() is that it does a draw_screen or similar, so all blood, dead enemies etc will disappear after exiting the menu.
Edit: From DinkC Reference: However, if stop is set to 0 from within DinkC, all current sprites will be drawn to the background, almost like a snapshot. (Ted Shutes)
The annoying thing about stop_entire_game() is that it does a draw_screen or similar, so all blood, dead enemies etc will disappear after exiting the menu.
Edit: From DinkC Reference: However, if stop is set to 0 from within DinkC, all current sprites will be drawn to the background, almost like a snapshot. (Ted Shutes)







