Reply to Re: Different topic - having to do with menu in Dink
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stop_entire_game(1) will stop everything except choice menus. You would use stop_entire_game(0) to get back to the game. I must warn though this is buggy because your magic meter still fills up, so players could take advantage of that unless you make a variable to record what the magic level was and then reset it when you want to unfreeze the game.
You are describing the 'escape button' menu, this can be altered via the script escape.c.
If you wanted to stop the after death attacks, you need to alter dinfo.c (runs when Dink dies.) You could use stop_entire_game(); or you could reset the targets of all monsters to 0.
You are describing the 'escape button' menu, this can be altered via the script escape.c.
If you wanted to stop the after death attacks, you need to alter dinfo.c (runs when Dink dies.) You could use stop_entire_game(); or you could reset the targets of all monsters to 0.






