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June 2nd 2008, 09:05 PM
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Put goto loop; outside the if statement (other side of the curly bracket).

You will also need a wait(100) inside the loop otherwise the game will crash, needing ctrl+alt+del to get out. The length of the wait doesn't really matter.

Also, you don't need draw_status() when changing screen, only if you did something that affects the status bar like arming a weapon.