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May 29th 2008, 11:09 AM
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Deanster: I've just uploaded a countdown timer script actually, so take a look at that when it's ready.

About the curly brackets, I think it's like Someone and DD95 say, that you can't set a variable that way. It works usually, but with a chance of screwing up.

If there's no variables involved you can often do it all on the same line, for example:
if (&cheese == 54) say("Cheese!", &current_sprite);