Reply to Sprite 0
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: Try this - it works fine for me
: &_basex = -100;
: &_basey = -100;
: &newspr = create_sprite(&_basex,&_basey, 9, 32, 1);
: sp_speed(&newspr,1);
: sp_hard(&newspr,1);
Nice, I'll use that for random locating, but it didn't help. The debug log has been calling it sprite 0, and can't deal with it. I don't know how creat_sprite can create sprite # 0. >
: &_basex = -100;
: &_basey = -100;
: &newspr = create_sprite(&_basex,&_basey, 9, 32, 1);
: sp_speed(&newspr,1);
: sp_hard(&newspr,1);
Nice, I'll use that for random locating, but it didn't help. The debug log has been calling it sprite 0, and can't deal with it. I don't know how creat_sprite can create sprite # 0. >