Reply to Re: DinkEdit hotkeys
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: : well, Tal, the need of MapNuke disappeared with the arrival of WinDinkEdit.. I'd rather suggest that, as you can then see the map you're trying to delete..
: Yes, I agree. WinDinkedit is better than MapNuke. I's easier to see what you're doing and is cleaner.(now that the editor sprite number chaing has been resolved).
: As for the keys, most of them are listed here:
: http://www.dinknetwork.com/author_faq.shtml
: And you can't launch Dink from DinkEdit, but you can ALT+TAB out of DinkEdit and run Dink at the same time. The only things to be aware of are that you're changes to a room aren't saved until you return to the map overview screen in DinkEdit and if you add a new room you'll have to restart Dink before he can walk into it.
For some reason I had completely forgotten about WDE...not just the map nuking capability, but the entire program. odd, heh.
Ah well, do listen to them and download WDE for some of your Dink editing needs.

: Yes, I agree. WinDinkedit is better than MapNuke. I's easier to see what you're doing and is cleaner.(now that the editor sprite number chaing has been resolved).
: As for the keys, most of them are listed here:
: http://www.dinknetwork.com/author_faq.shtml
: And you can't launch Dink from DinkEdit, but you can ALT+TAB out of DinkEdit and run Dink at the same time. The only things to be aware of are that you're changes to a room aren't saved until you return to the map overview screen in DinkEdit and if you add a new room you'll have to restart Dink before he can walk into it.
For some reason I had completely forgotten about WDE...not just the map nuking capability, but the entire program. odd, heh.

Ah well, do listen to them and download WDE for some of your Dink editing needs.