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May 4th 2008, 03:19 AM
farmer.gif
Beuc
Peasant He/Him France
 
(thanks Someone for pointing me to this post )

From what I see in the source code, say_stop(&sprite, ...) kills all other texts for &sprite (C function "kill_text_owned_by()"). This is somewhat brutal and prevents the killed texts from returning to their script.

This bug has been around for a while. I remember a D-Mods where this occured. In a bar, there was a background chatter script where customers would say random things. If you talked to a guy, this engaged a conversation where Dink was frozen, so the player could type [space] to skip the line. If you were unfortunate enough, the chatter script would pass just as the other guy was saying something, hence breaking the talk script. Since Dink was frozen, you had to exit the game with Ctrl+Q (or reboot the computer)

(added to FreeDink bugfix list )