The Dink Network

Reply to Re: New Content

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
April 14th 2008, 10:51 AM
duck.gif
Tal
Noble He/Him United States
Super Sexy Tal Pal 
Striker got the ball rolling, scratcher used the force with great efficiency to propel the ball into its optimal path, and Sparrowhawk's divine intervention ensured a strike.

I'm sorry, rcbanks, but your continued efforts do not seem to serve you any positive returns. With each new post you present, you only appear more arrogant and adamant than before. Vouching for the worth of SimonK's works is one matter; trying to induce an inferiority complex in the rest of us simply because we see faults with his work is another.

I wouldn't say Simon's D-Mods are bad by any means. In fact, it'd likely toss me in the same boat of overbearing stubbornness as you, but I could go so far as to say that anyone who thinks Simon's D-Mods are absolute dreck is teetering on the brink of craziness. (Unless you have a steep moral basis, in which case the vulgarity of his work probably is a bit much for you, but I don't think that applies to any of the regular posters here.) Granted, it's pure opinion that dictates what any particular Dinker makes of a D-Mod, and neither excellence nor mediocrity is factual. It is obvious when more effort has been placed in a particular D-Mod than in most others, but relentless labor does not always correlate with overall entertainment. As evidenced in a few of the testimonies above, Simon's endeavor to present more depth and variety in both Stone of Balance and Pilgrim's Quest worked for and against his works. Some people enjoyed the challenge of the riddles or the introduction of new stats, but others opposed these features. Many enjoyed the flow and balance, but not everyone did.

Some people plan D-Mod development (and entertainment development in general) so intricately that it becomes a science, while some people develop what will entertain themselves with the hopes that others may enjoy their work. Regardless of the objectives chosen while crafting a D-Mod or the approach taken, the overall product will never be perfect. Hard work may please many, but it will never please everybody. The community's level of praise for Simon's work convinces me that your efforts to defend his every move are pointless.