Reply to Re: To Decompile or Not to Decompile...
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I think such tools should be allowed. They do have legitimate uses as Striker pointed out.
This doesn't mean we can _reuse_ any decompiled source. The original author has copyright on it, and if he decided not to share the code with others, too bad, he has the law with him -- whether the code is compiled or not.
Perharps D-Mods authors should say more explicitely how they share it (e.g. I used the GNU GPL for DinkMines).
It's not like we weren't already hosting a decompiler anyway, check for "void decompress" in the official Dink source code. The game engine has to read it in a way or another, right?
(It's not actually "compiled", it's only "compressed", with the little known "byte pair algorithm" or BPE for short.)
This doesn't mean we can _reuse_ any decompiled source. The original author has copyright on it, and if he decided not to share the code with others, too bad, he has the law with him -- whether the code is compiled or not.
Perharps D-Mods authors should say more explicitely how they share it (e.g. I used the GNU GPL for DinkMines).
It's not like we weren't already hosting a decompiler anyway, check for "void decompress" in the official Dink source code. The game engine has to read it in a way or another, right?
(It's not actually "compiled", it's only "compressed", with the little known "byte pair algorithm" or BPE for short.)