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Basically, if you were to read a bunch of tutorials that described the C++ language from basic to advanced topics, only the first few tutorials would be useful in DinkC. DinkC is very basic compared to other languages as it has not many control structures, no strings and not much capability for non-trivial math.
The syntax of DinkC and C++ is similar but DinkC is more limited: it's a curly-braced language with functions that are called when needed (for example, the talk function is called when Dink attempts to talk to a sprite). DinkC scripts are a sequence of statements that tell the sprites and Dink what to do. The DinkC reference has an overview of all the functions that can be called so you could look things up there.
The syntax of DinkC and C++ is similar but DinkC is more limited: it's a curly-braced language with functions that are called when needed (for example, the talk function is called when Dink attempts to talk to a sprite). DinkC scripts are a sequence of statements that tell the sprites and Dink what to do. The DinkC reference has an overview of all the functions that can be called so you could look things up there.