Reply to Re: The Rise of the Goblins --- New Version
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Thank you SparrowHawk.
Well, if you didn't notice, after the half of the game, you were able to skip the texts. I just made a mistake in my scripting at the first time.
For everyone to know:
sp_nodraw(1, 1);
sp_brain(1, 0);
DO NOT USE THE BRAIN SETS!!
The text's color is made red on purpose, so the title screen would be nice. (Some of you might disagree, though)
Well, I just think the D.files would be better, so nobody can change the scripts in the game. And I basically upload the source to let everyone use some part of my scripts. E.g: If you're bored to create a Goblin character by writing all that stuff.
Thank you, SparrowHawk for informing me, (I'm pretty sure I would've forgot the talking
) and being the first one to comment.
EDIT: Oh, Sparrowhawk. If you've played it, please review it. I don't quite like my game being rated with only one review. Because then I can't say, how much people liked it. Etc.
Well, if you didn't notice, after the half of the game, you were able to skip the texts. I just made a mistake in my scripting at the first time.
For everyone to know:
sp_nodraw(1, 1);
sp_brain(1, 0);
DO NOT USE THE BRAIN SETS!!
The text's color is made red on purpose, so the title screen would be nice. (Some of you might disagree, though)
Well, I just think the D.files would be better, so nobody can change the scripts in the game. And I basically upload the source to let everyone use some part of my scripts. E.g: If you're bored to create a Goblin character by writing all that stuff.
Thank you, SparrowHawk for informing me, (I'm pretty sure I would've forgot the talking


EDIT: Oh, Sparrowhawk. If you've played it, please review it. I don't quite like my game being rated with only one review. Because then I can't say, how much people liked it. Etc.