Reply to Re: sp_custom
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I forgot about sp_gold() but I think that won't do either.
I wanted to keep dead bodies showing like Redink1 did in Initiation but also have some way of saving the sprite's sequence, he uses editor_seq/frame to store the x/y positions so there's not much left.
Unless... what about editor_type? Could I use that? I'll do some testing soon if I can.
I wanted to keep dead bodies showing like Redink1 did in Initiation but also have some way of saving the sprite's sequence, he uses editor_seq/frame to store the x/y positions so there's not much left.
Unless... what about editor_type? Could I use that? I'll do some testing soon if I can.