Reply to Re: Brain stuff
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I got it working! Finally! This is what I did:
I had my script attached to a sprite, the first part of the cutscene runs, then, a couple of enemy scripts get attached to nearby sprites. I put a braincheck it each of their die() procedures, and killed off the original sprite with an sp_active(¤t_sprite, 0);. Then, when there were no monsters left on the screen, it spawned a script which spawns a new sprite, exactly like the first one, then another part of the cutscene runs and Dink fights him.
Thanks guys!
I had my script attached to a sprite, the first part of the cutscene runs, then, a couple of enemy scripts get attached to nearby sprites. I put a braincheck it each of their die() procedures, and killed off the original sprite with an sp_active(¤t_sprite, 0);. Then, when there were no monsters left on the screen, it spawned a script which spawns a new sprite, exactly like the first one, then another part of the cutscene runs and Dink fights him.
Thanks guys!