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February 25th 2008, 01:40 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
I got it working! Finally! This is what I did:

I had my script attached to a sprite, the first part of the cutscene runs, then, a couple of enemy scripts get attached to nearby sprites. I put a braincheck it each of their die() procedures, and killed off the original sprite with an sp_active(&current_sprite, 0);. Then, when there were no monsters left on the screen, it spawned a script which spawns a new sprite, exactly like the first one, then another part of the cutscene runs and Dink fights him.

Thanks guys!