Reply to Re: 2 hero control scheme
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As or now the npc functions only as melee with nothing other than brain 9, sp_target() and set_smooth_follow(). There is nothing special so far. When I implement a ranged mode (you toggle inbetween ranged and melee by pressing a key) he may end up with a new script altogether for that particular mode.
I'm not quite sure how to go about making the npc "run away." I'd need some actual code in that area. I'm quite dumb when it comes to programming actual behavior of AI. The only real reason I can manage making an npc shoot is because the scripts are already out there.
I'm not quite sure how to go about making the npc "run away." I'd need some actual code in that area. I'm quite dumb when it comes to programming actual behavior of AI. The only real reason I can manage making an npc shoot is because the scripts are already out there.
