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January 12th 2008, 08:45 PM
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No difference, as I said (or meant to).

This does not work:
void main (void)
{
sp_nodraw(&current_sprite, 1);
sp_nohit(&current_sprite, 1);
playsound(12, 22050, 0, &current_sprite, 1);
}

and I can't just attach the sound in the editor because I want to make it quieter.