Reply to Re: playsound() question
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No difference, as I said (or meant to).
This does not work:
void main (void)
{
sp_nodraw(¤t_sprite, 1);
sp_nohit(¤t_sprite, 1);
playsound(12, 22050, 0, ¤t_sprite, 1);
}
and I can't just attach the sound in the editor because I want to make it quieter.
This does not work:
void main (void)
{
sp_nodraw(¤t_sprite, 1);
sp_nohit(¤t_sprite, 1);
playsound(12, 22050, 0, ¤t_sprite, 1);
}
and I can't just attach the sound in the editor because I want to make it quieter.