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With mouse Dink.exe won't call anything directly on a button press (e.g. the inventory screen, the escape menu, "use" on current item, etc.). It won't call key-X.c either. The lone survivor is wait_for_button. So you can still detect button presses (but not holds) for the few standard buttons (ctrl, space, keypad...). With a simple external program (or a special build of dink.exe) it'd be pretty easy to add more functionality, but just those few is enough for MouseDink I think...
The inventory screen does display properly. Haha - that's all it is, just a blank image. I just wanted a demonstration that the functionality is there, I'm sure everyone knows it's possible to replace one bitmap with another. Also I'm not convinced the 6 item types I chose is the ideal. Arrow type seems missing to me... ice arrows, fire arrows, poison arrows, tranquilizer arrows.. the new interface supports ranged weapons a lot better than the standard, so I think it should be taken advantage of
The inventory screen does display properly. Haha - that's all it is, just a blank image. I just wanted a demonstration that the functionality is there, I'm sure everyone knows it's possible to replace one bitmap with another. Also I'm not convinced the 6 item types I chose is the ideal. Arrow type seems missing to me... ice arrows, fire arrows, poison arrows, tranquilizer arrows.. the new interface supports ranged weapons a lot better than the standard, so I think it should be taken advantage of
