Reply to Re: D-mods
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Well, for me it has been a problem. It's really tiresome to see if everything is lined up correctly. Sure theoretically screenmatching is fine, but still I had trouble getting the big picture. (Even with a mini-map.)
But the real trouble is if you want to undo something. It often leads to 'double trees', Just try to burn trees in As good as eternity... Or see off-screen enemies turning up after a little wait. It 'should' work if you pay attention, but unfortunately for me it just causes to many errors.
Having said all that, I think that it is great for creating interiors. (Though I don't use it, just because I don't like to switch between editors all the time and I'd have to re-learn all the key's)
And silently I still use DinkEdit for editing hardboxes.
But the real trouble is if you want to undo something. It often leads to 'double trees', Just try to burn trees in As good as eternity... Or see off-screen enemies turning up after a little wait. It 'should' work if you pay attention, but unfortunately for me it just causes to many errors.
Having said all that, I think that it is great for creating interiors. (Though I don't use it, just because I don't like to switch between editors all the time and I'd have to re-learn all the key's)
And silently I still use DinkEdit for editing hardboxes.