Reply to Re: Changing Dink's sequence and back again
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The same way a weapon script or magic script makes him do his attack/casting sequence?
//lines from item-fst.c
sp_seq(1, &basehit);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until anim is done!
That should be all thats to it.
//lines from item-fst.c
sp_seq(1, &basehit);
sp_frame(1, 1); //reset seq to 1st frame
sp_kill_wait(1); //make sure dink will punch right away
sp_nocontrol(1, 1); //dink can't move until anim is done!
That should be all thats to it.