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November 7th 2007, 04:43 AM
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Is there a way you can disable Dinks ability to cast magic when he touches something and then bring it back again when he touches another thing?
I was thinking of doing something along the lines of setting his magic level to 0 then back to whatever it was again by using another global variable, but that means a lot of work and another global variable slot gone, and from the way Hells Gate is progressing, I'm gonna need a lot of global variables.