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January 12th 2003, 12:18 PM
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Lets say, if you use a bonca as creature.

and you use sequence 536 ( bonca looks east )

then make sure

sp_base_walk(&current_sprite, 530);

is in his script, then use move / move_stop

and he should play his animation.

void main(void)

{

//script of the creature

sp_base_walk(&current_sprite, 530);

}