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January 11th 2003, 12:48 AM
spike.gif
: int &my_sound_bank = playsound();

: sound_set_kill(&my_sound_bank);

: And that should work... with proper numbers in playsound(), of course.

Nope, doesn't work. Is there any requirements where in the script that should be? (I must kill a sound when clicked start_3.c button, which skips the intro) e.g. game hasn't really "started" yet, it is still in the mode 1.