Reply to Re: Multiple Sprites
If you don't have an account, just leave the password field blank.
When you change screens, all sprites on that screen are killed including Dink's sprite.
I'm not sure what you mean, but you can do this:
int &crap;
//sprite 1
&crap = create_sprite(x,y,brain,seq,frame);
sp_script(&crap,"sample");
//sprite 2
&crap = create_sprite(x,y,brain,seq,frame);
sp_script(&crap,"sample2");
//note that if you try to call on the sprites using the &crap variable,
//only sprite 2 would be affected since it is the last
I'm not sure what you mean, but you can do this:
int &crap;
//sprite 1
&crap = create_sprite(x,y,brain,seq,frame);
sp_script(&crap,"sample");
//sprite 2
&crap = create_sprite(x,y,brain,seq,frame);
sp_script(&crap,"sample2");
//note that if you try to call on the sprites using the &crap variable,
//only sprite 2 would be affected since it is the last