Reply to Re: How can I create a cutscene without Dink?
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No key can be pressed while Dink is frozen, so the best option is to ask the player at the begining of the cutscene if he wants to see it or not, with a choice menu.
If you really want to make the cutscene skippabale, you can do some things:
-make dink invisible
-put dink somewhere stuck in hardness, so he won't move
-put near dink a sprite that makes dink say "" on talk procedure
-disarm dink's weapon and spell, so he won't be able to hit
-use say_stop_npc for all the dialogs in the cutscene.
Then, you can specify in escape.c, that if a certain variable has a certain value, to skip the cutscene, otherwise to show the menu.
If you really want to make the cutscene skippabale, you can do some things:
-make dink invisible
-put dink somewhere stuck in hardness, so he won't move
-put near dink a sprite that makes dink say "" on talk procedure
-disarm dink's weapon and spell, so he won't be able to hit
-use say_stop_npc for all the dialogs in the cutscene.
Then, you can specify in escape.c, that if a certain variable has a certain value, to skip the cutscene, otherwise to show the menu.