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September 11th 2007, 09:31 AM
duckdie.gif
1) The slot machine is supposed to make the player win more often if &shocked has been set to 1. However, &shocked is never set to 1, no matter how many times you shock the machine.

2) Sometimes, if you attack a Cast Kid without first getting noticed by a Father, the Cast Kid will become invincible.

3) Death's theme doesn't play anymore in the latest version.

4) The Cast theme doesn't play when the spy appears near the Level 1 exit that leads to Ending 1 (once again, this only occurs in the latest version).

5) Rarely, when you attack a Cast Kid at the bar, the screen will lock then unlock immediately and the stairs at the bar will be unusable aven after killing the Cast Kids and re-entering the screen.

6) It is possible to get past the stone heads in the sewers when you're not supposed to, because the script only checks sp_dir. Maybe lines that would check Dink's x and y values should be added.

If redink1 is too busy, I should be able to fix these bugs and submit a patch myself.

Also, I noticed something funny - a Stone Giant Brain (+1STR +1DEF +1MAG) costs 50000 gold (which is extremely expensive by this D-Mod's standards) but a player who has 50000 gold could buy 5 Dragon Hearts (+2STR -1DEF) and 5 Dragon Lungs (+2 DEF -1STR) instead, which would mean a +5TR +5DEF boost. Maybe it should cost only 30000 or 35000 or 40000 gold. 50000 gold just seems too unbalanced to me.

EDIT : The readme says that the player can view the real ending only after the other endings have been unlocked. It should be updated.