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January 5th 2003, 03:55 AM
peasantmg.gif
ehasl
Peasant He/Him
 
: : : Kk, then I cannot do it... Mmm, this will be tricky

: : Hey.. Can't you just give him barin 9, then sp_target(1, &the_sprite_he_should_attack)?

: Yes, but he could attack more then once. Just make him walk up to that current sprite, and run the punch sequence. Works.

Yeay, maybe, but i think something with "void hurt(&the_sprite_he_should_attack, &damage_he_should_get)" (i'm not sure about the order of the integers here...) would be nice... wait... is he supposed to damage the other character?