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June 16th 2007, 09:44 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Here are some things that are interesting in games (not implying that they aren't used in some DMODs already.)

(1)Culture -
It explains itself. Different towns or kingdoms would naturally have different cultures. The things they do, routines, the things they eat should be different in some towns (especially when there is great distance.)

(2)History -
History is important if you want to make things seem real (not our reality, but the DMOD's.) Every place has some sort of story to it, let the player in on some of the highlights and aspects as to why things are the way they are.

(3)Past Times -
Hobbies and things the people of the town do. It could be as little as a carpenter carving out a wooden shoe you could buy later or some children playing a game. It could be big like a nationwide fantasy sport. It would be even more interesting if the player could become a part of this.

Extended from past times, people should be doing stuff. Sitting at a desk reading, writing, and eating are just a few simple examples. Why is it that in almost any DMOD that everyone is either standing still or walking around for no apparent reason? It doesn't have to be too complex, or dealing with every npc for that matter, but it adds a little life to the DMOD.

In a more complex example people could move in and out of screens, visit each other, go to the store, etc. You could even simplify this to using visions as opposed to calculating what screen they are on and making them walk there (which would require a hefty amount of work and variables.)

(4)Interaction and Relations -
People would (in our reality) obviously judge Dink by his actions. Lets say Dink kills another human being, even if the human is evil, some people wouldn't like that and would shun him. In other instances Dink should have to earn the trust of the townspeople.

Extending this, people should interact with each other. Maybe Ethel wants to visit Smilestein every once in awhile because she is lonely (since Dink killed Quackers.) So she would go over there to complain, seek comfort, or maybe blame him or the "disappearance" of her beloved duck.

Also, everybody has their own opinions about each other and should express themselves accordingly. This makes me think of the prankster in PQ. It's a good example. Someone in town doesn't like someone else, so they play a prank on them, or complain to Dink about them. This could in depth lead to Dink choosing sides and going on side-quests to prank the opposite person.

While speaking in opinions, how about a "what do you think" option? Something happens, and they want to know what you think about it. Using your judgment about what you know about that npc, you try to tell them what you think they want to hear, or piss them off. This could affect Dink's relationship with that person, but telling different people different things could eventually catch up to you and end up in both parties shunning you.

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Notes: There is much more, but that's all I'm writing in for now. If anyone has anything else add to this list, then be my guest. (Please only post added ideas and direct comments to this post to avoid any spamming problems.)

IMO if you can make a DMOD real in its own sense then it will be more interesting and entrancing.