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May 15th 2007, 05:55 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
What are you setting the depth que to? sp_que is not an offset, but makes the sprite pretend that its y-coordinate is the given que when it is drawn. You'll probably want to do something like this:

// Draw behind dink
int &tempy = sp_y(1, -1);
&tempy -= 5;
sp_que(1, &tempy);

If Dink is able to move while this is happening, there needs to be some sort of loop so the que is continually set.