The Dink Network

Reply to Re: 2 NPC conversation

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
May 9th 2007, 02:53 AM
sob_scorpy.gif
DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
void main(void)
{
int &guard2 = create_sprite(x,y,brain,seq,frame);
sp_script(&guard2,"guard2");
}
void talk(void)
{
say("BlaBla",1);
say("`7I agree",&current_sprite);
say("`8So do I",&guard2);
}


That is good. It does save two globals. But when you got the talking bit you said...

say("BlaBla",1);
say("`7I agree",&current_sprite);
say("`8So do I",&guard2);


That would actually make them all say it at the same time. So you might want to change it to...

say_stop("BlaBla",1);
say_stop("`7I agree",&current_sprite);
say_stop("`8So do I",&guard2);