Reply to Re: How To Start Creating D-Mods
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Or you could download WinDinkEdit. It comes with a skeleton Dmod. It comes with a basic screen all the start main scripts. It also explains how to change the stuff. It also comes with an extra tile. (TS34) and it has all the stuff you need. Like the map.dat (That's cause of the basic screen) and the dink.dat dink.ini all that stuff. WinDinkEdit is also really good. Has a bunch of extra features and you can use the mouse and it's much easier to use. If you don't want it though, download Skeleton B in the development part of the Dink Network.