Reply to Re: Brain 2
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You've got to add in a script that has sp_dir(¤t_sprite, some_value(1-9)).
Took me awhile to figure that out myself. Had to take a look at how regular missiles were set-up and then apply it to my own attempts.
It's pretty much a one way thing, as soon as the bouncing starts it's limited to that direction. Seems to work best with the directionless magic stars. I've got four types UP/Down(8,2), L/R(4,6), Diagonal, and Random. Might also be a cool idea to make it hard and have the hardbox be constantly updated, making it push Dink around.
Some oddball quirks, doesn't seem to like taking any commands other than from the main procedure. It also occasionally get stuck, only seems to happen at the very start though.
Anyhow, managed to create a decently hard romp based around the idea. Should be out later today, once I get the intro and final battle scripting done.
Took me awhile to figure that out myself. Had to take a look at how regular missiles were set-up and then apply it to my own attempts.
It's pretty much a one way thing, as soon as the bouncing starts it's limited to that direction. Seems to work best with the directionless magic stars. I've got four types UP/Down(8,2), L/R(4,6), Diagonal, and Random. Might also be a cool idea to make it hard and have the hardbox be constantly updated, making it push Dink around.
Some oddball quirks, doesn't seem to like taking any commands other than from the main procedure. It also occasionally get stuck, only seems to happen at the very start though.
Anyhow, managed to create a decently hard romp based around the idea. Should be out later today, once I get the intro and final battle scripting done.