Reply to Response to the varied ideas
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Things I've added to the 'to-do' list:
* dPlay scripting language of sorts... probably limited to dPlay commands, extensive math support, and so on. A full-featured scripting language won't be attempted... considering Dink pauses for about a second every time dPlay is run, using dPlay scripts to replace DinkC would be foolish.
* A command that clears the editor_seq and editor_frame saves from a save game file... is this what you meant by "SCIFTPDF clear command", Paul?
* Perhaps an alternative to map 'changing'... instead, map 'modifying'. It seems rather simple... the default map would be completely full (to solve any possible dink.dat problems) using blank screens where appropriate. Then you could add chunks from other map.dat/dink.dat files that replace screens on the original map file... like you might have one screen with the river dried up, save that, and then use the modify command to place that screen on the original map... it'd take a bit of practice to get it right, but it could be more useful than the replacing technique.
* Extensive help file.
Things I might add someday:
* AVI support... I don't think it would work, unless I could figure out a way so dPlay minimized Dink, and then played the AVI.
* MP3 support... most likely not. Because dPlay freezes Dink while it is being executed, the MP3 application would have to be ran seperately somehow... and I can't think of any way to do that.
Things I can't add:
* Any kind of 3d support.
* 16-bit color... that'd require hacking the original EXE in ways that I cannot fathom.
* dPlay scripting language of sorts... probably limited to dPlay commands, extensive math support, and so on. A full-featured scripting language won't be attempted... considering Dink pauses for about a second every time dPlay is run, using dPlay scripts to replace DinkC would be foolish.
* A command that clears the editor_seq and editor_frame saves from a save game file... is this what you meant by "SCIFTPDF clear command", Paul?
* Perhaps an alternative to map 'changing'... instead, map 'modifying'. It seems rather simple... the default map would be completely full (to solve any possible dink.dat problems) using blank screens where appropriate. Then you could add chunks from other map.dat/dink.dat files that replace screens on the original map file... like you might have one screen with the river dried up, save that, and then use the modify command to place that screen on the original map... it'd take a bit of practice to get it right, but it could be more useful than the replacing technique.
* Extensive help file.
Things I might add someday:
* AVI support... I don't think it would work, unless I could figure out a way so dPlay minimized Dink, and then played the AVI.
* MP3 support... most likely not. Because dPlay freezes Dink while it is being executed, the MP3 application would have to be ran seperately somehow... and I can't think of any way to do that.
Things I can't add:
* Any kind of 3d support.
* 16-bit color... that'd require hacking the original EXE in ways that I cannot fathom.