Reply to Loading Graphic Sequences
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I have read everything I can find on the subject of load_sequence and load_sequence now, but am still confused. One person states that to load original sequences, I should use sequence numbers starting "around" 850.
I have looked at the files for all the DMOD's source codes I can find, and it appears none of the programmers do that. Evidentally, they load their sequences over (replace) existing sequences.
Is replacing, rather than adding, an advantage? If so, is it a memory usage consideration?
Is there a list somewhere that cautions what sequences can be used withiout conflicting with the ones loaded by the Dink engine?
I have looked at the files for all the DMOD's source codes I can find, and it appears none of the programmers do that. Evidentally, they load their sequences over (replace) existing sequences.
Is replacing, rather than adding, an advantage? If so, is it a memory usage consideration?
Is there a list somewhere that cautions what sequences can be used withiout conflicting with the ones loaded by the Dink engine?