Reply to Re: Sword graphics in dink.ini
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Why would there be? The fist graphics are loaded there because you use your fist first. The sword graphics are loaded over the fist graphics in the sword script, so it's kinda pointless isn't it?
Actually, the sword hit graphics are loaded in the ini (before the normal hit.) I think it's because there are more frames than the fist so it needs to be loaded first. IIRC I read that somewhere before.
Actually, the sword hit graphics are loaded in the ini (before the normal hit.) I think it's because there are more frames than the fist so it needs to be loaded first. IIRC I read that somewhere before.