Reply to Kill Murdoock! 2 Demo
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Hi,
I have been recently (um, for 2 weeks) working with my new D-Mod, Kill Murdoock! 2, and today I decided to release (very small though) a demo for this game.
The game will contain as follows:
- a map, where player should walk and go to places
- an encounter system (integrated with a map)
- some innovations
- some innovations not included in Demo You'll see when full version comes out
Things to develop:
- the system of "monsters becoming stronger as you advance in level" needs to be completely worked out, as it sucks now
- whole story needs to be implemented
- dozens of bugfixes (Demo should be free of them, though)
- implement innovations
A screenshot from a demo:
http://www.mFoto.pl/uploads/1115/dink_84939.jpg
I have a question - with a Demo, do I need to upload it to Dinknetwork as a normal D-Mod or do I have to find a hosting service myself and put it here?
Thanks for your attention,
Neo
I have been recently (um, for 2 weeks) working with my new D-Mod, Kill Murdoock! 2, and today I decided to release (very small though) a demo for this game.
The game will contain as follows:
- a map, where player should walk and go to places
- an encounter system (integrated with a map)
- some innovations
- some innovations not included in Demo You'll see when full version comes out
Things to develop:
- the system of "monsters becoming stronger as you advance in level" needs to be completely worked out, as it sucks now
- whole story needs to be implemented
- dozens of bugfixes (Demo should be free of them, though)
- implement innovations
A screenshot from a demo:
http://www.mFoto.pl/uploads/1115/dink_84939.jpg
I have a question - with a Demo, do I need to upload it to Dinknetwork as a normal D-Mod or do I have to find a hosting service myself and put it here?
Thanks for your attention,
Neo