The Dink Network

Reply to Kill Murdoock! 2 Demo

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
November 11th 2006, 08:45 AM
goblins.gif
Neo
Peasant He/Him Poland
He Who Would Steal The Flame Must Die 
Hi,

I have been recently (um, for 2 weeks) working with my new D-Mod, Kill Murdoock! 2, and today I decided to release (very small though) a demo for this game.

The game will contain as follows:
- a map, where player should walk and go to places
- an encounter system (integrated with a map)
- some innovations
- some innovations not included in Demo You'll see when full version comes out

Things to develop:
- the system of "monsters becoming stronger as you advance in level" needs to be completely worked out, as it sucks now
- whole story needs to be implemented
- dozens of bugfixes (Demo should be free of them, though)
- implement innovations

A screenshot from a demo:
http://www.mFoto.pl/uploads/1115/dink_84939.jpg

I have a question - with a Demo, do I need to upload it to Dinknetwork as a normal D-Mod or do I have to find a hosting service myself and put it here?

Thanks for your attention,
Neo