Reply to Re: New dink-like game making thingie from RTsoft
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Thanks for the bug reports and info. Agree about the sprite sub-tile cutting thing.
-window without resolution settings is supposed to default to 1024X768, I guess that's broken on some computers, need to fix it. If you set a custom resolution size like 500 500, it would probably work in a window but would fail to go fullscreen because I'm not double checking that it's a supported fullscreen mode yet. Will fix.
Music stuttering: Will try to duplicate on my computers. Is the FPS going at full speed when this happens? The sound mixing is operating on a separate thread, it may need a different priority/buffer size.
The "WGL_ARB_pbuffer" errors are strange, the GeForce FX 5200 definitely supports this (render to texture), if updating drivers doesn't help it's possible I'm querying for it wrong or something when I do the pre-start check. I should at least allow a way to "try" even if that error occurs, probably would work fine anyway.
-window without resolution settings is supposed to default to 1024X768, I guess that's broken on some computers, need to fix it. If you set a custom resolution size like 500 500, it would probably work in a window but would fail to go fullscreen because I'm not double checking that it's a supported fullscreen mode yet. Will fix.
Music stuttering: Will try to duplicate on my computers. Is the FPS going at full speed when this happens? The sound mixing is operating on a separate thread, it may need a different priority/buffer size.
The "WGL_ARB_pbuffer" errors are strange, the GeForce FX 5200 definitely supports this (render to texture), if updating drivers doesn't help it's possible I'm querying for it wrong or something when I do the pre-start check. I should at least allow a way to "try" even if that error occurs, probably would work fine anyway.