Reply to Re: Planning an upggade of Dink Smallwood *.exe
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Maybe a case for a new intergrated Dink game editor, it is actually kind of splitting to need jumping from the map editor and writing *.c scripts in a text editor.
I am planning one that do not require any C programming skills.
And about the changes, wy not make a new DFArc.exe and let it handle the problem, it may start either Dink Smallwood 1.06 (dink16.exe)/ 1.07 (dink17.exe)/ 1.08 (dink18.exe) depending in what it read in a small extra file among dink.ini etc in the dmod folder.
ex.
*.coor (coordination)
Needs only contaning the text 1.06 / 1.7 or 1.8
Nobody need to emediatly make a big change, the only thing they need to do is writing a *.txt file with the text in question and change its extention to *.coor
I am planning one that do not require any C programming skills.
And about the changes, wy not make a new DFArc.exe and let it handle the problem, it may start either Dink Smallwood 1.06 (dink16.exe)/ 1.07 (dink17.exe)/ 1.08 (dink18.exe) depending in what it read in a small extra file among dink.ini etc in the dmod folder.
ex.
*.coor (coordination)
Needs only contaning the text 1.06 / 1.7 or 1.8
Nobody need to emediatly make a big change, the only thing they need to do is writing a *.txt file with the text in question and change its extention to *.coor