Reply to Planning an upgrade of Dink Smallwood *.exe
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I am planning to refine and improve the Dink Smallwood game, it shall be Windows 98/98SE/ME/XP oriented and use DirectX 7 and/or DirectX 9.
To start with I want to..
- Make it backwards compatible with old DMODs as far as possible.
- Make a new DMOD type with file extension *.dmod2, which shall hold everything except extra graphic and sound made by the DMOD maker.
- Add as much graphic and sound as possible, trying to make extra media excessive.
- Add more game logic, focusing on AI etc.
- Make both the main game and DMOD editor available from a running program, much like many games these days.
- Add an DMOD redistibutable editor, managing to generate one single file to be portable, and will be easy to add.
- Support as many ideas of DMODs as possible.
- Have RTsofts blessing to reuse and redistribute the Dink Smallwood media for this specific project.
All this is going to take years to achieve, but with some luck I may have a promising beginning about one or two years, however I will still try making it for Win 98/98SE even though its service of fixes is over and Microsoft only will keep updates available for some more time (Comment: If you ever encounter difficulties to upgrade Win98 in the nearest future try installing IE6 first, it took me a little to realise it).
The DMOD2 will add a lot new possibilities and media that wont be reasonably achievable with DMODs.
It would be interesting for me to know if there is something I can add that the Dink comunity do identify as an essential improvement to the game.
I hope the Dink comunity wellcome my initiative, and I am eternally grateful for all help I will get from it.
To start with I want to..
- Make it backwards compatible with old DMODs as far as possible.
- Make a new DMOD type with file extension *.dmod2, which shall hold everything except extra graphic and sound made by the DMOD maker.
- Add as much graphic and sound as possible, trying to make extra media excessive.
- Add more game logic, focusing on AI etc.
- Make both the main game and DMOD editor available from a running program, much like many games these days.
- Add an DMOD redistibutable editor, managing to generate one single file to be portable, and will be easy to add.
- Support as many ideas of DMODs as possible.
- Have RTsofts blessing to reuse and redistribute the Dink Smallwood media for this specific project.
All this is going to take years to achieve, but with some luck I may have a promising beginning about one or two years, however I will still try making it for Win 98/98SE even though its service of fixes is over and Microsoft only will keep updates available for some more time (Comment: If you ever encounter difficulties to upgrade Win98 in the nearest future try installing IE6 first, it took me a little to realise it).
The DMOD2 will add a lot new possibilities and media that wont be reasonably achievable with DMODs.
It would be interesting for me to know if there is something I can add that the Dink comunity do identify as an essential improvement to the game.
I hope the Dink comunity wellcome my initiative, and I am eternally grateful for all help I will get from it.