Reply to Re: How do i create my own sprites?
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If your graphic isn't 256 colors, WinDinkEdit won't display it.
Try to attach this script to a sprite in the screen:
void main(void)
{
preload_seq(850);
create_sprite(100,100,0,850,1);
}
where instead of 850, write your graphic slot(850 is the first one free).
Start the game, enter that screen, and you should see your graphic. If you can see it, it means it's not 256 colors. If you can't... keep bugging this forum.
Try to attach this script to a sprite in the screen:
void main(void)
{
preload_seq(850);
create_sprite(100,100,0,850,1);
}
where instead of 850, write your graphic slot(850 is the first one free).
Start the game, enter that screen, and you should see your graphic. If you can see it, it means it's not 256 colors. If you can't... keep bugging this forum.