Reply to Re: Warping as a choice
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: : I have been wondering if it is possible say, to talk to someone and have them warp you somewhere as a choice. Any ideas?
: Yes, you can do that.
: An example would be the teleporters that take you between the Edge of the World and the Darklands in the original Dink Smallwood. See the source file called "S6-warp.c" for the script. The only really important part is:
: //----------------------------
: script_attach(1000);
: fade_down();
: &player_map = 154;
: sp_>
1, 329);
: sp_y(1, 279);
: load_screen(154);
: draw_screen();
: freeze(1);
: fade_up();
: wait(1000);
: unfreeze(1);
: //----------------------------
: You can also let the player choose from multiple destinations by using the choice and if(&result=?) system used in "s6-warp.c".
Since you're new, lat me point out that that angry face should be X So the like really reads:
sp_X 1, 329);
Also this is one problem with warping this way, if you warp onto a screen with monsters and kill them, they never come back. So avoid it if you can.
: Yes, you can do that.
: An example would be the teleporters that take you between the Edge of the World and the Darklands in the original Dink Smallwood. See the source file called "S6-warp.c" for the script. The only really important part is:
: //----------------------------
: script_attach(1000);
: fade_down();
: &player_map = 154;
: sp_>
![](/images/emoticons/cry.gif)
: sp_y(1, 279);
: load_screen(154);
: draw_screen();
: freeze(1);
: fade_up();
: wait(1000);
: unfreeze(1);
: //----------------------------
: You can also let the player choose from multiple destinations by using the choice and if(&result=?) system used in "s6-warp.c".
Since you're new, lat me point out that that angry face should be X So the like really reads:
sp_X 1, 329);
Also this is one problem with warping this way, if you warp onto a screen with monsters and kill them, they never come back. So avoid it if you can.