Reply to Re: Dink Goes Hunting
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Now is my question does someone have an idiea of how the stats have to change
Well, you can check the scripts from cloud castle 1, to see how the berseker potion work. The problem is that you can't save the game during a potion effect, because then, after reloading, the effect would become permanent.
An ideea would be to use a global variable, that should remember how many seconds must pass until your stats are reset to normal(and probably some other globals that remember the old stats). For several drinks, you'll need several variables. Then, each screen shold contain an invisible sprite, that decreases the counters, if they are higher than 0, and reset your stats when they reach 0.
If you won't find a better ideea, I can help you with the scripts.
Well, you can check the scripts from cloud castle 1, to see how the berseker potion work. The problem is that you can't save the game during a potion effect, because then, after reloading, the effect would become permanent.
An ideea would be to use a global variable, that should remember how many seconds must pass until your stats are reset to normal(and probably some other globals that remember the old stats). For several drinks, you'll need several variables. Then, each screen shold contain an invisible sprite, that decreases the counters, if they are higher than 0, and reset your stats when they reach 0.
If you won't find a better ideea, I can help you with the scripts.