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March 27th 2006, 05:28 PM
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I still have a lot of work to do before there is any real plot or any real game play to my dmod (which is called Force Dragons Part 1: Air Dragon. I've set up the intro to the story and set up Dink finding out what he has to do, but there is no progression of the story beyond that, so there isn't enough set up for it to have any backbone yet, so sorry folks but you won't get to see my gem for some time yet. And trust me when I say it will be one. At least I hope it will be. I've put a hell of a lot of effort into it and it's not only at it's only at version 0.2857 of the demo.

There is going to be many features, some of which are unique. The features I have already implemented include: a class system, a difficulty system, a feat system, a help menu (press 'H'), a feats menu (press 'F') and a statistics menu. The features I have begun work on or have yet to begin work on include: a mission journal, mini-games and side-quests. Other features may still be added later, including some I originally had ideas for but got rid of because I couldn't think of how to implement them.

I have also finished the outside and inside of Dink's village and started on the scripts for the village.

Later on I will change my blog about my dmod so that it can be commented to. When that happens you can also post suggestions and requests there. However, it will not be available for comments until i have made more progress into my dmod. Probably when I've just about completed my first demo of it, which may still be a while of, though I'm hoping it won't be (most of the hard work with it is done and I will soon be starting with the easier work (I think). So you may be able to expect it in a few months. I will post any future news/updates here.

If you have any feedback, suggestions or requests for my dmod please tell me of them here.