Reply to Re: Screenlock?! No!
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1) This is not a screenlock issue.
2) This problem occurs if Dink is placed in a screen that does not exist. The game will try to load the nearest map screen, but because no other screens are are around the screen that doesn't exist, Dink can't walk off of it.
So... open your map file. Write down the number of the screen you'd like Dink to start in. Then, open start-1.c, and look for something like this:
&player_map = 32;
Change the 32 to the number you wrote down earlier.
2) This problem occurs if Dink is placed in a screen that does not exist. The game will try to load the nearest map screen, but because no other screens are are around the screen that doesn't exist, Dink can't walk off of it.
So... open your map file. Write down the number of the screen you'd like Dink to start in. Then, open start-1.c, and look for something like this:
&player_map = 32;
Change the 32 to the number you wrote down earlier.