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February 26th 2006, 07:45 AM
duckdie.gif
I had this problem a long time ago...
I think I used
load_screen();
draw_background();
draw_hard_map();
draw_screen();

And poof, it worked. I think load_screen() may be enough to get rid of your problem.


Add my lines after loading the screen with &player_map and load_map([map number]) in start-1.c