Reply to PQ: Port Town Caves, Dragon Volcano, Bugs, Suggestions
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Port Town Caves: Apparently there is a cave near the boat seller's house in Port Town... how does one get into this cave?
Dragon Volcano: I found the volcano under One Tree Island... but what do you have to do to activate it?
Bugs: On One-Tree-Island, you can walk on the blackness (which seems intentional). However, you can walk to the upper-right, where the squids have a screenlock... and you're stuck on land.
Also, back in the very first town, at the healer's... if you try to go upstairs as far 'up' as you can go, then you will get stuck in hardness when Dink walks back all by himself.
Suggestions: Well, only one. It has to do with the Stats screen... I think I've thought of a much better alternative. In my idea, when you press S, the script would create 10 bmps that would overlay the Strength/Defense/Magic sections on the status bar, and would then display Agility/Honor/Luck (one for the texts, and 1 bmp for each number for a total of 10). The sprites could then die 5 seconds later, with a nice sp_kill(&sprite,5000);
Dragon Volcano: I found the volcano under One Tree Island... but what do you have to do to activate it?
Bugs: On One-Tree-Island, you can walk on the blackness (which seems intentional). However, you can walk to the upper-right, where the squids have a screenlock... and you're stuck on land.
Also, back in the very first town, at the healer's... if you try to go upstairs as far 'up' as you can go, then you will get stuck in hardness when Dink walks back all by himself.
Suggestions: Well, only one. It has to do with the Stats screen... I think I've thought of a much better alternative. In my idea, when you press S, the script would create 10 bmps that would overlay the Strength/Defense/Magic sections on the status bar, and would then display Agility/Honor/Luck (one for the texts, and 1 bmp for each number for a total of 10). The sprites could then die 5 seconds later, with a nice sp_kill(&sprite,5000);