The Dink Network

Reply to Re: Adding to the Editor's Cache

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
November 6th 2002, 04:14 PM
peasantmb.gif
: : : What is the easist way to add new graphics to the cache so I can pull them up in (Win)DinkEdit?  TIA!

: : Didn't I just answer that?

: : Is there a part you don't understand?

: I guess I didn't understand the sequence part.  I looked thru Dink.ini in my DMOD folder and saw all the sprites.  I added the flickering lantern sprite in the Graphics folder in a folder called Lantern.  I referenced all 4 frames in the sequence in the Dink.ini towards the bottom where it says to add new graphics like this:

: load_sequence graphicsEffectsLanternLitW1a- 285

: load_sequence graphicsEffectsLanternLitW2a- 285

: load_sequence graphicsEffectsLanternLitW3a- 285

: load_sequence graphicsEffectsLanternLitW4a- 285

: load_sequence graphicsEffectsLanternLitW5a- 285

: I used 285 because in the cache of WinDinkEdit, 285 is blank.  However, when I reload WDE, 285 is still blank - the lantern is not showing up.  

Yeah, that happened to me too, tried to add some graphic like it, (pasting the graphics in graphic folder, adding it's sequence in Dink.ini, etc) and doesn't show up either.