Reply to Re: Favourite Dmod Ideas
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The idea of hitting and a guage filling up ready for a special attack is in games like Final Fantasy X though.....
And as for the combat-mode stats... it goes way back before computer games... in Norse mythology there were certain substances that would induce the berserker rage... which allowed the warrior to attack recklessly without feeling pain.. the same principle of a mode that allows an increased attack at the expense of defence.
(Just my two cents)
EDIT: I just realised that it looks like I'm adding to a really old post... but only cause it appeared with a little 'new' icon on the board list... somebody must have been modifying... my apologies!
And as for the combat-mode stats... it goes way back before computer games... in Norse mythology there were certain substances that would induce the berserker rage... which allowed the warrior to attack recklessly without feeling pain.. the same principle of a mode that allows an increased attack at the expense of defence.
(Just my two cents)
EDIT: I just realised that it looks like I'm adding to a really old post... but only cause it appeared with a little 'new' icon on the board list... somebody must have been modifying... my apologies!