Reply to Re: full screen of one bmp
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Use show_bmp("graphics\...."); This way thew game will freeze until a key is pressed. If you want the game not to freeze, so dink and other monsters can move under that sprite(which I doubt), use
int &crap = create sprite(...);
sp_que(&crap, 1000);
int &crap = create sprite(...);
sp_que(&crap, 1000);